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''Geometry Wars: Retro Evolved 2''〔The official website for the game briefly refers to the game as ''Geometry Wars Evolved²''.〕 is a multidirectional shooter video game created by Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved.〔(【引用サイトリンク】url=http://marketplace.xbox.com/en-US/Product/Geometry-Wars-Evolved/66acd000-77fe-1000-9115-d802584108ff )〕 It is one of the few games on the Xbox 360 to natively run at both 1080p and 60 FPS. The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the ''Geometry Wars'' series. ==Gameplay== The player controls a small, highly maneuverable ship that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. If this happens, the player's ship is destroyed and a life is lost. Depending on the game mode, lives and bombs can be collected upon achieving a certain number of points. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction. Crucial to effective play is the score multiplier, which increases as the player collects "geoms" — small diamond-shaped green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands. There are six different game modes available: *Deadline: The player is challenged to score as many points as possible with three minutes and infinite lives. During the course of the three-minute countdown, it is possible for a player to earn additional bombs. *King: The player has only one life and no bombs. Circular safety zones appear randomly in the playing field. Enemies and geoms cannot enter these zones, and the player can only fire while inside one. The zone shrinks and disappears a short time after it is entered, causing a new one to appear elsewhere in the playing field. Thus, the player is forced to keep moving from zone to zone to survive. *Evolved: Similar in style to ''Geometry Wars: Retro Evolved'', the player is challenged to score as many points as possible with no time limit. The player starts with 4 lives and 3 bombs, and earns extra lives and bombs at set point intervals. (100,000; 1,000,000; 10,000,000) *Pacifism: The player has only one life and cannot shoot. The player must fly through gates to destroy nearby enemies while avoiding the dangerous edges of the gates. Bonus points are earned by flying through gates in rapid succession. This mode was inspired by an achievement in the first game called "Pacifist" where the objective was to survive for 60 seconds without firing. *Waves: The player has one life and must avoid and destroy inline waves of rockets that fly horizontally and vertically from the edges of the game space. This mode was first introduced as a minigame inside ''Project Gotham Racing 4''. *Sequence: This mode consists of twenty levels, each with a consistent, predetermined pattern of enemies. The player has thirty seconds to destroy all of the enemies in each level. If the player loses a life, they are taken directly to the next level, but the game ends if the player loses all their lives. Additional lives and bombs are earned at set point intervals. ''Retro Evolved 2'' also provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against his/her friends during play. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Geometry Wars: Retro Evolved 2」の詳細全文を読む スポンサード リンク
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